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Super Mario Panic began after playing and watching videos of Super Mario Forever (also known as Super Mario Frustration) and Sybon Action (Also known as Cat Mario) A basic Mario Engine was fashioned using the Variable Transition Engine developed here at BGS. A basic level (World 1-1) was created. Special traps fashioned and it was tested by a friend. After watching my friend play the level blind I decided to go and make a full game. It was decided that the game, then known as Project Panic, would consist of more stages then either of its two inspirtations, both of which only have 4 levels. Also the bar for weird and difficult would be rasied. The end result is Super Mario Panic. Special Thanks
-Lord Xalren- For alpha testing each and every stage. There was no end to the torment he was put through to bring this game out. He has beaten EVERY stage, sometimes with odds more impossible then the final release. -Kurokari- For helping with odds and ends and many valuable opinions on level design. -DigiTails- For opinons and putting up with my endless ranting and blabber during SMP's development -buddy1913- -Kitchen-Sink- For beta testing this monster game. -Mario Mayhem- For their support and mario sprite arhieve | |||||
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